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Civ 6 patch notes july
Civ 6 patch notes july











civ 6 patch notes july
  1. #CIV 6 PATCH NOTES JULY UPGRADE#
  2. #CIV 6 PATCH NOTES JULY FREE#

Bombers will attack Districts, Improvements, and then Units in that preference.Improved AI ability to move great works around to get theming.When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city you aren't ejected from their territory entirely.A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed.Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this).“Are you sure you want to denounce?” confirmation added.Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action.Additional improvements to the Trade Route chooser.Trade Route chooser automatically selects previously completed trade route.Reports now displays great works, adjacency, and districts information.Scenarios no longer display extraneous UI screens.Added leader dialog for Gifts and Demands.A popup box is now used to modify deal item values.Add Relationships tab to city state Intel Reports which displays that city state's at war status with other civs and city states.Multi-turn unit movement paths shown when unit reselected.The Civilopedia now shows the number of spies/envoys granted by a civic.Combat Preview UI has received multiple improvements.Added a turn blocker notification when city ranged attack is available.Updated Bonus and Strategic Sea resource generation.

#CIV 6 PATCH NOTES JULY FREE#

All spies start as Agents with a free promotion.

  • Catherine's Flying Squadron: now awards a free Spy when the extra capacity is earned at Castles.
  • Greece: Award an envoy whenever they complete an Acropolis.
  • Kongo: 50% more Great People points rather than double.
  • Mission: increase from +1 Science to +2 Science if next to a Campus.
  • Treasure Fleet civ ability has its gold for international trade boosted from +4 to +6.
  • Stave Church gains +1 Production for all water resources in the city.
  • Thunderbolt of the North gains +50% production of naval melee units.
  • Increased cost to repair city outer defenses.
  • Balance Change to Archer (cost +10) and Maryannu Chariot Archer (cost -20, combat +2, ranged strength +2).
  • Increased Destroyer AA strength to match other units of the same era.
  • Increased Anti-Air strength values by 5 across the board.
  • Press Gangs will now unlock with Exploration and Native Conquest with Colonialism.
  • Proselytizer Apostle Promotion only evicts 75% of existing pressure of other religions, not 100%.
  • civ 6 patch notes july

    Updated Monarchy's Medieval Wall bonus to: +50% Production toward defensive buildings.

    #CIV 6 PATCH NOTES JULY UPGRADE#

  • Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses.
  • Walls now provide Tourism, and do not have Maintenance.
  • The Hanging Gardens now provides +2 Housing in city it is built.
  • Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%.
  • Increased the discount for districts you have less of from 25% to 40%.
  • Reduced cost of all other districts by 10%.
  • Reduced the cost of the Aqueduct by 30% and Sewers by 50%.
  • Added the saving of game setup configurations to reuse when starting future games.
  • Added Restart button to regenerate the map.
  • It's on sale for $5 as a standalone purchase, but owners of the game's Digital Deluxe Edition get it for no extra cost. You can read more about the DLC here and watch it in action in the embed above. Nubia mines also give more production when built on strategic resources and more gold when built on luxury resources. Those ranged units also gain experience more quickly in combat. The civilization has the Ta-Seti ability, which gives bonus production when creating ranged units. The Nubia DLC, meanwhile, adds the new Nubia civilization to the game. There are also some adjustments to the cost of certain buildings as well as to specific civilizations. For example, the warning that pops up when enemy units are within range of bombardment by one of your cities will now block you from accidentally advancing the turn without attacking. It also features some game balancing and tweaks. Now Playing: Sid Meier's Civilization VI - Kandake Amanitore Rules Nubia Trailer By clicking 'enter', you agree to GameSpot's













    Civ 6 patch notes july